Posts Tagged ‘program’

non-eBay item: Nintendo Game Boy Advance Home Brew Kit

Sunday, February 17th, 2008

Game Boy Advance Home Brew KitNotice that this is a non-eBay item. I tried to list it on eBay, but eBay won’t accept it because it could be used to circumvent copyright. But last time I checked, a general purpose computer could be used to circumvent copyright. I wasn’t using it to circumvent copyright. I wrote a program that would display pictures on the Game Boy. For instance, right now, the cartridge has a program that I wrote that displays two baby pictures of Sydney. I was also looking at the Game Boy hardware as a potential for some sort of visual display, like a gauge or something. It could be hooked up to the computer and display additional information on its screen, like the current number of unread emails, the current temperature, or something. I never went much further with this though because the screen was relatively hard to read in low light conditions like my normal programming environment. Hmf. DMCA and the ilk strike a blow against using hardware that you bought how you want to. Anyway, this is what the eBay listing would have been…

Includes

  • 1 Game Boy Advance – used, but in very good condition. Only used by adult in home brew software development.
  • 1 Game Boy Advance SP – used, but in very good condition. Only used by adult in home brew software development. Includes cord for recharging Game Boy and original box.
  • 1 Flash Advance Pro Linker – Includes the actual Flash Advance Pro Linker used to transfer programs to 256M (bit) card (included). The 256M card is used to store home brew software on. The card can then be inserted into the Game Boy Advance or Game Boy Advance SP. The game system will then run the software stored on the cartridge. The Flash Advance Pro Linker is designed to attach to a parallel port. An original floppy disk includes Windows software for transferring files to the cartridge. A power cord for the Flash Advance Pro Linker is also included.
  • 1 MultiBoot Version 2 – Includes the MutltiBoot device for downloading software to Game Boy internal memory. Designed to connect to a Windows parallel port for programming and serial port for debugging. Includes the original floppy disk.

I haven’t actually used this hardware for a couple years. But when I was using it, I wanted to create my own programs for the Game Boy Advance. For instance, I created a little program that would display digital pictures on the Game Boy Advance. This system, along with software and information available at sites like http://www.gbadev.org can provide information on how to get started programming for a portable game system.